ABOUT THE WORK

The Collector

The Collector is an exploratory immersive experience for the Oculus Quest 2, exploring the aesthetics of commodities. It allows the player to visually explore commodity flows through a modern-day retelling of a shipwreck event. An inspiration for the work is the sinking of the “Fame” in 1824. Hired to return Raffles and his family from Singapore to London, the ship had been a veritable ark of flora and fauna and materials - but the collections were destroyed in a fire, triggering a frenzied attempt to recover the lost tropical imaginary before setting sail again.

Commodities are defined as any bulk good or raw material that has entered into international trade. Commodities are key to the global economy, but their physical production and circulation is often associated with questions of their environmental impact to societies and the world. Today commodities are exchanged without physical goods even exchanging hands – instead futures contracts are bought and sold.

With a hands-on understanding of tropical commodities becoming increasingly out of reach, I wanted to produce an interactive experience where the player could visually explore representations of commodities and the lost tropical imaginary. Using data from “Trading Consequences”, a big data project on international commodities in the British Empire during the 19th century, commodities that flowed in and out of Singapore in the 19th century are re-imagined through google image scrapings and neural style transfer.

“The Collector” is a VR game in two parts. In “The Sorter”, you play as an agent inside an Unforgetting Machine, sorting commodities into nonsensical but serendipitous categories. In “The Collector”, you’re onboard a modern-day Fame, where you can generate an infinite flow of commodities with ease. But beware: if you force the machine to generate more commodities than the boat can hold, the boat will catch fire, and you have no choice but to go under…

THE BIG QUESTION
When physical collections are lost, what can be excavated or recreated through machine learning or predictive and visualisation technologies?
ARTWORK IMAGES
EXHIBITION VIEW
Exhibition view at Esplanade Jendela Visual Art Space

Exhibition view at Esplanade Jendela Visual Art Space
Exhibition view at Esplanade Jendela Visual Art Space
Exhibition view at Esplanade Jendela Visual Art Space
Online Multiplayer Event

PROCESS / BEHIND THE SCENES


A lot of my past research has been into the inventories of objects. I was interested in looking at the manifest of ships which were actively moving cargos (especially that of significant colonial expeditions) in and out of Singapore. One significant expedition that captured my imagination at the time was the disastrous voyage of the Fame in 1824. A company ship had been specially hired to return Sir Thomas Stamford Raffles and his family from Singapore to London, and Raffles had turned the Fame into a veritable ark of flora and fauna, with stacked tiers of boxes of live animals and plants, meticulously collected and documented by Raffles during his long tenure in the East Indies as British salesman, government servant, and keen explorer/naturalist. Tragically, none of his collections were to make it to London. Every single item onboard was destroyed in a fire soon after the boat set sail.

Having lost everything including all of his personal belongings, in what was later to be a failed bid for an insurance claim, Raffles and his wife tried to devise a list of his entire inventory from memory. Raffles wrote a report on the loss of the Fame to the Court of Directors, giving an account on the lost official documentation of the Eastern Isles which would have been of great value to the East India Company, and also added an inventory of his and Sophia’s personal property.

Harder to inventorise was the loss of all of his personal papers, correspondences, notes, memos, records of administration, and collection of drawings. He also hired draftsmen and artists to recreate some of the over 2000 maps and natural history illustrations which were lost on the Fame, attempting to recover as much of his collection as possible within 10 weeks before the next ship came to take him home. Today, the surviving documents which form part of Raffles’ attempts to re-capture the imaginary tropical for a British audience across the seas are now largely stored in the British Library. The challenges that Raffles faced foreground the precarity of colonial expeditions and the risks involved in the endeavour of trying to move a huge quantity of field collections across the ocean.

Current research on the Fame has been largely limited to historical studies (including the historiography of natural history), but I felt there was a need for a more experimental, speculative approach in speaking about lost collections.

Trading Consequences is a database full of commodities that circulated the globe in the 19th century. Through it we can see the commodities that flowed from the world into and out of Singapore. To represent the items on The Fame, I extracted a list of 1640 “commodity concepts” traded in Singapore from Trading Consequences data.

From the list of 1640, I manually eliminated the most obvious text errors such as “March April Hay” and “Agar” (which in this case was a repeated misspelling/erroneous keyword identification of Tanjong P-AGAR), resulting in a list of 519 objects. How would I turn these into icons of themselves, ciphers, without word labels, in this day and age? I downloaded 6 images for each keyword from Google Images. There are ways to automate this process, although some batch renaming and manual checking and cleanup are required.

The Google Images could be used as the base material to create the texture for a sphere shape. For each keyword that I have downloaded Google Images for, I identified a Content (Singular) and Style (Group/Multiples) and then applied a neural style transfer on them in a Google Colab notebook.
The resulting image is used as the texture for the “currency” token for the material.
The Collector is an exploration of the interconnection and interdependency of the world through commodities, and reflects on the possibilities machine learning affords in understanding history and constructing bodies of knowledge.

Overview