ABOUT THE WORK

Reworlding

Reworlding brings together seven Asian female media artists who treat virtuality, technology, and digital systems not as glossy, seamless futures, but as worlds that must be continually rebuilt, patched, mourned, or misused.

Across sound, sculpture, games, video, and virtual reality, the works in this group exhibition pry open technological shells, revealing AI voices that collapse under pressure, avatars turned inside out, machines that demand care, infrastructures haunted by superstition, and virtual cities populated by those left behind.

Curated by Debbie Ding, Reworlding attends to the unseen labour, rituals, failures, and forms of care that sustain these virtual worlds. Together, the works ask what it means to live with technologies after their sales pitches and promises have frayed, and how these alternative worlds are energised through repair, parody, superstition, and drift.

Reworlding: Curatorial Direction

Painters practice painting. Sculptors practice sculpting. Dancers practice dancing. But what do media artists practice? Updating their software? Having to continuously learn new skills because the skills they learnt five years ago have become mysteriously useless? Migrating from one obsolete platform to another soon-to-be-obsoleted one?

The question of what it means to practice “media art” was the question I found myself asking when I returned to school in my late 30s to do a PhD, after more than a decade of working as an artist. Despite years of practice, I had never formally studied a “canon” of media art history. I had simply fallen into the medium of making, learning by doing, project by project, tool by tool, in a field where the lineages of practice are fragmented or poorly preserved.

Encountering early virtual and media works for the first time as “art history”, I expected to see obsolescence, but instead, I was surprised to find that many early VR works – such as Char Davies’ Osmose (1995) – felt neither dated nor nostalgic. They captured the universal persistence of the human spirit; many of these early artworks of virtuality by female artists paid careful attention to embodiment, presence, and balance.

I wanted to bring people to see these works with me, but many of them were difficult to publicly access. So, I began (unofficially) cloning them. With no budget, no time, no access; working only from surviving online documentation – old websites, screenshots, youtube videos, incomplete archives – I rebuilt a series of artworks from the 1990s to early 2000s in the Unity game engine, entirely from scratch, from my own limited perspective. The reconstructions were very rough, closer to a study than an artwork. The cloned worlds were hidden online as a private world on the social VR gaming platform VRChat, where I could privately take multiple players to visit the worlds together at the same time.

The cloned worlds were never meant for public exhibition, they were a way of learning through making and taking others with me into these histories. I invited fellow artists to enter these reconstructed worlds, and to respond to the original works - not to replicate the past, but to think alongside these histories.

THE BIG QUESTION
How do we rebuild our digital worlds after the future breaks? How do humans survive alongside technologies and complex systems that constantly require our care, repair, and maintenance?
ARTWORK IMAGES
BEHIND THE SCENES
Screenshot from Sfumato dreams - A Private VRChat labs world comprising six artworks from the 1990s-2000s about virtuality in contemporary art, rebuilt by Debbie Ding - "unofficial" clones of various works by other prominent visual artists working in media art / virtual world installations. (If you wish to visit the cloned worlds, please contact Debbie for a private tour)
Screenshot from Sfumato dreams - A private VRChat world including a very unofficial remake of Char Davis's Osmose, reconstructed by Debbie Ding from images on the internet and Youtube documentation - no time, no budget, no permissions

Reading Corner for Reworlding - reference texts and readings
Reading Corner for Reworlding - artistic research and process by the artists

VIRTUAL PROCESS
The artist Debbie Ding in her virtual studio.
A tour in Debbie's workshop world with contemporary visual artists working across Second Life, Roblox, and other online game platforms

The artists of Reworlding in VRChat, visiting Lost Horizons, a world by Debbie Ding.
The artist Debbie Ding attending an online drawing class in VRChat in the Museum of Immersivism, by K Guillory